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Bunker Phone

This is the test task for Team from Earth studio which I made on December 2023 - January 2024. This artwork opened the doors in this studio and invited me to the world of AAA-gamedev. The production approach was new to me (Nanite pipeline), but I figured out what to do in a short amount of time. It was my first time rendering in Unreal Engine 5 as well. The main difficulty was UV-unwrapping, which I've been remaking 4 times from scratch. Later I discovered that there is a "Keep Corners" Blender option to avoid stretching after subdivisions... All production process took 13 days, I was working about 8-11 hours per day. Actually I did not change anything in this model after the moment I finished it. I want to capture the moment of 2023-me.⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Modeled in Blender, textured in Substance Painter. UVs were made in RizomUV, rendered in Unreal Engine 5 using Nanite and Lumen. 72209 vertices, one 4K UV-set.⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Enjoy!
P.S. Thanks to my colleagues from the studio for the guidance on this one :)
https://www.artstation.com/nunn
https://www.artstation.com/archik

UV

UV

Refboard

Refboard

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